At Keen Software House I joined a small team of experts developing Volumetric Water on the VRage Game Engine for Space Engineers 2.

I worked with a very small team of researchers funded by Foundry to create a multiplayer VR learning game, then use it in a user study for a research publication.
I worked with a team of researchers under a grant by Meta Reality Labs to make a Machine Learning Algorithm for eye-tracking.

I worked on the website changelingvr.com as a web developer using three.js and WebGL.